Friday, 27 January 2012

[HM:250713] ebooks....The Week - 28 January 2012 & ...

The Week - 28 January 2012
 English | PDF | 48 pages | 17MB

 The Week covers the Best of the British and Foreign Media. With its non partisan reporting, The Week gives the reader an insight into all the the news, people, arts, drama, property, books and how the international media has reported it. This concise guide allows the reader to be up to date and have a wealth of knowledge to allow them to discuss all these key topics with their friends and peers.

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Computerworld - 23 January 2012
 English | PDF | 36 pages | 11.3MB

 For 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site, weekly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

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Us Weekly - 30 January 2012
 English | PDF | 96 pages | 44.1MB

 Us Weekly is the magazine that keeps the closest watch on the ever changing and ever exciting entertainment industry, unlike any other magazine. It takes you backstage at awards shows and sneaks you into celebrity parties. Us Weekly peers into the minds (and dressing rooms) of the biggest stars, and escorts you around the world to see exactly where and with whom the hottest names in entertainment have been hanging out. Us gives you more access than any other magazine on the newsstand.

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Real-World Flash Game Development:
How to Follow Best Practices AND Keep Your Sanity
 Focal Press; 2 edition | April 22, 2011 | ISBN-10: 0240817680
| 432 pages | PDF | 15.78 MB

 Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job more....

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